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DINO INSTINCT

Trailer

Range quest is a Bullet-Hell, 1st-Person Shooter, 3D game that requires the player to complete objectives in order to progress in the game stages.


The Player play as a special dino that has been captured by the evil human tribesmen. Enraged, the dino breaks out of the cage and wreaks havoc on his way to kill the village chief.

SUMMARY

MY FEATURES DONE

Player movement & attack, Textures & modeling, Animations, Stage 2 level design & objectives, Power-ups.

MY KNOWLEGDE APPLIED

C++ Arrays, Basic Mathematics for game physics, Basic Modeling, Skybox, Distance check collision detection.

MY EXPERIENCE

This game was developed during the latter half of the year when I started learning C++ programming for game development. With the little knowledge I have, I needed to be careful with the features I implemented.

During the development process, we had a teammate that was not really adept at C++ programming with OpenGL and therefore had many problems trying to display even a single quad on the screen.

Our project team leader had to teach him the basics of programming with OpenGL and thus some of their workflows were shifted to me and one other programmer. Fortunately, it wasn't much, and we ended up finishing it swiftly.

OUR DISCARDED FEATURES & IDEAS

  • Multiple attacks for the player

    • this idea was discarded as I the creator of player attacks did not have a clue that time on how to create a secondary weapon and since we did not want any uncertainties to plague the project.​

  • Pause Menu

    • At that time, we were not aware of the significance of using delta time for every moving object. Thus being unable to efficiently pause moving objects in the game.

MY SOFTWARE USED

Visual Studios 2017, Autodesk Maya, Photoshop.

REFERENCE IMAGES

PROJECT TASKBOARD

Duration of Project: 1 month (11 February - 28 February)

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