In The Distant Future
Virtual Reality Walking Simulation .
It was done for an event that wanted to raise awareness for the ecosystem and what the world might become if we continued to pollute the world.
Lessons Learned:
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Unreal Engine 4
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Code blocks scripting
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VR development in Unreal Engine
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Foilage in UE4
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ARerywhere
Augmented Reality GPS Multiplayer Prototype.
It was done as my intern company needed an AR app that can be viewed from multiple mobile devices. The idea was to share 3D augmented objects with world coordinates so that they can be shown among different users around the world using the same app.
Lessons Learned:
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Unity3D
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Augmented Reality in Unity (AR Foundation)
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Multiplayer (Photon 2)
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User-friendly Interface
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AReview
Augmented Reality Video/Photo Viewer.
The idea was that images/videos and maybe even 3d models should be allowed to be shown on any designated surface that the user has chosen. After taking a photo of the surface the user
has chosen, the user can then select any video/image that they want to be shown on that specific surface.
Lessons Learned:
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Unity
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ARFoundation's image tracking system
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Tracks the base trackable for the image to be displayed on
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Change the displayed image via a script
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Accessing the device's native gallery (yasirkula's Native Gallery)
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Getting the data of an image and placing them on a plane that rotates with the trackable
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