RANGE QUEST
Trailer
Range quest is an action-packed, top-down view, 3D, beat'em up game that requires the player to complete the level in whatever way they fancy.
A few people volunteered to be one of the world’s final guardians to defend against demons invading the Kingdom of Fluff. In this game, the player will play as one of the few and go through a training course to prepare for the fights ahead.
SUMMARY
MY FEATURES DONE
Hardware acceleration, Player Class & Weapon Manager Framework, Class Select, Mage Class, Highscore board, Texture and Modeling, Particle Effects, Audio Manager, Input Manager, Game Trailer
MY KNOWLEGDE APPLIED
Inheritance, Audio Manager, Hardware Acceleration, Force & Impulse, AABB & distance-check collision detection.
MY EXPERIENCE
Before the project has started, my programming teammates and I had high hopes and many ambitious ideas to implement into the game.
However, during development, our different programming standards caused confusion and anger among the team. We needed to plan to use the same programming standards in future codes in that project which slowed down the production of the game.
Fortunately, the problem was minimal and the team was able to configure our programming standards and compile an outstanding final release of the game.
It was a great learning experience for all of us that even the slightest of mistake in planning can slow down the production of the game immensely.
OUR DISCARDED FEATURES & IDEAS
Hardware Acceleration for the controller
Although the idea of implementing controls for the use of controller crossed our minds, we decided that it would have set our release schedule past our deadline and discarded the idea.
MY SOFTWARE USED
Visual Studios 2017, Autodesk Maya, Photoshop, Irrklang (Audio).
REFERENCE IMAGES



